There was an accident. That's basically the only thing you know for certain. Maybe a car wreck - metal and broken glass everywhere, and the sirens and the
screaming. Or maybe there was an explosion. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. You can't can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can remember.
It's also the
last thing you remember from before you wake up here.
When you open your eyes, the accident is gone. Instead, you're in a hospital bed – the nursing staff greets you with a cheerful smile.
Welcome to Wayward Pines, they tell you. You'll make a full recovery here.
option one | WELCOME TO WAYWARD PINES |
The hospital staff had seemed very friendly, but ultimately unhelpful when it came to answering your questions, insisting you shouldn't worry about such things, and that it was smarter to just rest until you'd fully recovered.
That was some time ago. You've since managed to leave the hospital – either via escape, or simply by waiting patiently and filling out paperwork until they finally agreed to release you. Now you've found yourself in the small but hearty town of Wayward Pines, Idaho. It's a charming little place, and the people there are all friendly enough, more than willing to greet you on the street, or give you directions if you need them.
Unless you're asking for directions
out of town, of course.
Some will simply smile and give you a hearty pat on the shoulder and ask why you'd ever want to do a thing like that? Others will get quiet for a moment, and direct you to the nearest
sign posted near the doorway of every building.
Don't bother taking the road, either. Whether you walk or get your hands on a vehicle, you won't get anywhere. The road simply takes you away from town for a short while
before looping around and bringing you right back in.
There's no use questioning things, and it seems pretty useless to try to leave. So really, why not stay a while? Everyone's convinced that you'll find something to love in Wayward Pines.
(For the purposes of this test drive, you're welcome to handwave the existence of basically any local business or activity.)
You've just heard a scream from the woods.
I mean, it could've been an animal. There's bound to be some kind of wildlife amongst the trees, right? But then again, it did sound awfully...
human.
Though all of the locals nearby conceal a flinch at the sound, they'll assure you it's nothing, if you ask them. Why, you're probably just hearing things! (But with an anxious undertone of
stop asking questions.) If you're curious, though, and brave enough to go see, they won't make any move to stop you from going into the wooded area surrounding the town.
The trees are tall, and their branches are thick enough to block out a significant amount of sunlight from breaking through the canopy, leaving the forest floor a little dimmer and cooler than the streets of town.
Whatever the source of the scream was, you won't be able to find it out here. An experienced hunter might notice some signs of a struggle, and a few faint boot prints, but they don't really seem to lead anywhere in particular.
What you
will find, if you walk far enough, is a fence. A
big one - at least 30 feet tall, made of metal and concrete. It goes on quite a ways in either direction as well; follow the wall far enough, and you'll see that it connects with the steep, sheer cliffs that surround the rest of Wayward Pines, effectively boxing the town in.
In actuality, you'll probably feel it before you see it. A full 500 yards from the wall, when it's hardly a shadowy smudge through the trees, you start to feel a little bit tired, a little bit weak. Trouble is, the closer you get, the weaker you feel - like the wall itself is sapping the strength out of you, and the closer you get, the worse it feels. Any powers you may have had grow weaker in kind as you make your way to the fence, but even ordinary humans will find their strength sapping away. By the time you're close enough to
read the signs and to feel the crackle of electricity radiating from the thick wires criss-crossing the wall's metal surface, you're too weak to stand.
Do you crawl closer still and risk electrocution, or do you crawl
away and assess the situation once you're far enough from the fence to be able to stand?
option three | PTA BAKE SALE |
It's that time of year again. The time when everyone digs into their wallet, ignores their diet, and spends a little time supporting the local school bake fair. You know, for the good of the children. And it doesn't hurt that Linda's Blondie recipe is honestly to die for. The school PTA has pulled out all the stops this year in the hopes of encouraging a good community turn out, posters advertising the sale plastering every street corner and stuffed into every mailbox for a solid week leading up to the event, and today is finally the day.
There's at least two dozen different tables set up with all manner of delectable treats, even one or two offering vegan alternatives for those inclined, not to mention a few others catering to some of the townspeople's more...
unique palates.
Maybe you've got your own table set up with your wares, or maybe you were simply lured to the park today by the appetizing scents wafting through the air. Either way it seems like the whole town has come out to show their support today and why wouldn't they? Children are our
future, aren't they? Or maybe it's just Linda's Blondie recipe.
Yeah, that's probably it.
option four | ON THE NETWORK |
Though it's not as high-tech as you might be used to (or hell, maybe you're ren faire and it's centuries beyond anything you've seen), but Wayward Pines does in fact have a network to accommodate its citizens.
Go ahead, post a network post! Just note that the network currently has two basic functions. The first is
audio-only and can be accessed from the telephones in each character's home. If an audio-based medium doesn't suit your needs (or aesthetics), be sure to take advantage of the Wayward Pines Message Board from your
brand new laptop for the chance to communicate with your fellow townspeople in a text-based format instead!
( a few notes )
Welcome to our third test drive here in The Pines! Just one important thing to note:
Upon arrival in Wayward Pines, characters find themselves struggling to remember entirely who they were or where they came from. Memories return progressively over the next two weeks. You're welcome to play with this mechanic in any of these prompts, but it's definitely not mandatory! For more details on this temporary memory loss, see our FAQ.
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"Oh, I remember you can play games quite well. Have you learned any new ones recently? Has Pell taught you how to roll over yet?" He knew it was a mistake the moment he said it. He knew he had to get back and get ready, but he couldn't stop himself from being intentionally hurtful.
"Is that the theme for tonight then? Are we playing games?"
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"You're walking a dangerous road, Seel Griselming." That was a deliberate low blow, as Cal purposely avoided associating him with the Parasiel. Right now he didn't deserve that name. "From what I hear, Thiede taught you quite a bit more than 'roll over,' although that did seem to be his favorite, didn't it? Would you still jump he said so? Would you even bother to ask why or which direction? I've been tempered--not unfanged--so you'd best remember who your Tigron is and dredge some manners up with it in the process. I'm quite content to keep playing at being polite even if we haven't been friends for some time, but do not test your luck further. Some things are off limits and none of your business. Understood?"
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Seel twitched in response. Seel Griselming. That was low Cal. Bringing up Thiede was even lower. He worked his lower jaw, trying to force himself into submission. This was the har that had single handedly killed--or not killed Thiede, if he believed that he was just in another plane, raised high. What else could he do? Could Cal be more powerful than Thiede? Or was it Cal and Pell combined? Finally, he acquiesced, lowering his head in a combination bow and curtsy. Calanthe was his Tigron. He needed to get used to that idea. As much as he hated it, it was an easy position for him to be in, one he'd been in for the better half of thirty years. Unlike Cal, he had been neutered. Thiede said jump and he'd jump. Roll over and spread your legs was more Thiede's style of order though. At least with Seel, and he thought he performed that order rather admirably.
"Yes, Tiahaar. I understand." Twitching once more, he adopted a neutral expression. Look Cal! You got Seel to roll over!
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He waved a dismissive hand--that was as close as he was going to get to actually accepting the non-apology. He knew better than to expect a real one. At least he was mostly-prepared. Maybe not to deal with him, but at least to have some kind of an idea of what he'd be dealing with.
"Good. I hope you'll remember that in the future."
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"It wont happen again." At least he'd try. Seel tried to have good willpower, and in some cases he did. Just not with people.
"Would you like me to bring you back some pie?"
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He almost told Seel not to lie about it, but bit it back. They'd antagonized each other enough and even if it was uneasy, there was some kind of peace. Who knew how long it would last? He didn't need to end it even faster.
"No. Don't worry about it."
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This would be a new dance, with steps from the old. Maybe they could make it into something beautiful, if they tried. Seel raised his head, still angry but at least doing his best to mask it with a neutral look. He grasped for something, some kind of bone he could throw at Cal. Because he was not apologizing.
"Did I ever thank you? For Azriel?"
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Or maybe Seel would find a way to blame him for that, too. Somehow make it his fault that it even happened in the first place. Because every bad thing in the world was his fault now, right? He'd lost his mind and with that came losing everything else that used to make him a person. Now that there were new things, nohar quite believed it. Really, he shouldn't have expected much else.
"Swift did. On behalf of both of you." He'd assumed that would be the most he could hope for from Seel. "You may consider me properly thanked." Since he knew Seel didn't want to have to say it too.
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So, while Seel didn't exactly blame Cal for not getting there sooner, he wasn't entirely sure he should even thank him for saving his son. At the moment there was nothing left of him.
Not exactly in the best mood to go to that lunch now, Seel closed his eye briefly and then opened them. "Come on. I think I need a drink now before I go."
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No one could blame Seel for needing a drink. Not after all that. He probably needed a few. More than a few.
"Sure. Do you actually want me there for it?" Would looking at him just be a reminder of how terrible their lives were, even after the supposed happy-endings?
no subject
"Not really. But I need someone to remind me to get ready so I don't walk into the neighbors luncheon a mess." He had to get ready and put his game face on.
no subject
So he just nodded, quietly. He didn't offer a hand, didn't make some stupid comment. Part of understanding was knowing when iy was time to shut up, when the other person didn't want to hear it. There was only so far platitudes got you.
"Alright. Let's go."