There was an accident. That's basically the only thing you know for certain. Maybe a car wreck - metal and broken glass everywhere, and the sirens and the
screaming. Or maybe there was an explosion. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. You can't can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can remember.
It's also the
last thing you remember from before you wake up here.
When you open your eyes, the accident is gone. Instead, you're in a hospital bed – the nursing staff greets you with a cheerful smile.
Welcome to Wayward Pines, they tell you. You'll make a full recovery here.
option one | WELCOME TO WAYWARD PINES |
The hospital staff had seemed very friendly, but ultimately unhelpful when it came to answering your questions, insisting you shouldn't worry about such things, and that it was smarter to just rest until you'd fully recovered.
That was some time ago. You've since managed to leave the hospital – either via escape, or simply by waiting patiently and filling out paperwork until they finally agreed to release you. Now you've found yourself in the small but hearty town of Wayward Pines, Idaho. It's a charming little place, and the people there are all friendly enough, more than willing to greet you on the street, or give you directions if you need them.
Unless you're asking for directions
out of town, of course.
Some will simply smile and give you a hearty pat on the shoulder and ask why you'd ever want to do a thing like that? Others will get quiet for a moment, and direct you to the nearest
sign posted near the doorway of every building.
Don't bother taking the road, either. Whether you walk or get your hands on a vehicle, you won't get anywhere. The road simply takes you away from town for a short while
before looping around and bringing you right back in.
There's no use questioning things, and it seems pretty useless to try to leave. So really, why not stay a while? Everyone's convinced that you'll find something to love in Wayward Pines.
(For the purposes of this test drive, you're welcome to handwave the existence of basically any local business or activity.)
You've just heard a scream from the woods.
I mean, it could've been an animal. There's bound to be some kind of wildlife amongst the trees, right? But then again, it did sound awfully...
human.
Though all of the locals nearby conceal a flinch at the sound, they'll assure you it's nothing, if you ask them. Why, you're probably just hearing things! (But with an anxious undertone of
stop asking questions.) If you're curious, though, and brave enough to go see, they won't make any move to stop you from going into the wooded area surrounding the town.
The trees are tall, and their branches are thick enough to block out a significant amount of sunlight from breaking through the canopy, leaving the forest floor a little dimmer and cooler than the streets of town.
Whatever the source of the scream was, you won't be able to find it out here. An experienced hunter might notice some signs of a struggle, and a few faint boot prints, but they don't really seem to lead anywhere in particular.
What you
will find, if you walk far enough, is a fence. A
big one - at least 30 feet tall, made of metal and concrete. It goes on quite a ways in either direction as well; follow the wall far enough, and you'll see that it connects with the steep, sheer cliffs that surround the rest of Wayward Pines, effectively boxing the town in.
In actuality, you'll probably feel it before you see it. A full 500 yards from the wall, when it's hardly a shadowy smudge through the trees, you start to feel a little bit tired, a little bit weak. Trouble is, the closer you get, the weaker you feel - like the wall itself is sapping the strength out of you, and the closer you get, the worse it feels. Any powers you may have had grow weaker in kind as you make your way to the fence, but even ordinary humans will find their strength sapping away. By the time you're close enough to
read the signs and to feel the crackle of electricity radiating from the thick wires criss-crossing the wall's metal surface, you're too weak to stand.
Do you crawl closer still and risk electrocution, or do you crawl
away and assess the situation once you're far enough from the fence to be able to stand?
option three | PTA BAKE SALE |
It's that time of year again. The time when everyone digs into their wallet, ignores their diet, and spends a little time supporting the local school bake fair. You know, for the good of the children. And it doesn't hurt that Linda's Blondie recipe is honestly to die for. The school PTA has pulled out all the stops this year in the hopes of encouraging a good community turn out, posters advertising the sale plastering every street corner and stuffed into every mailbox for a solid week leading up to the event, and today is finally the day.
There's at least two dozen different tables set up with all manner of delectable treats, even one or two offering vegan alternatives for those inclined, not to mention a few others catering to some of the townspeople's more...
unique palates.
Maybe you've got your own table set up with your wares, or maybe you were simply lured to the park today by the appetizing scents wafting through the air. Either way it seems like the whole town has come out to show their support today and why wouldn't they? Children are our
future, aren't they? Or maybe it's just Linda's Blondie recipe.
Yeah, that's probably it.
option four | ON THE NETWORK |
Though it's not as high-tech as you might be used to (or hell, maybe you're ren faire and it's centuries beyond anything you've seen), but Wayward Pines does in fact have a network to accommodate its citizens.
Go ahead, post a network post! Just note that the network currently has two basic functions. The first is
audio-only and can be accessed from the telephones in each character's home. If an audio-based medium doesn't suit your needs (or aesthetics), be sure to take advantage of the Wayward Pines Message Board from your
brand new laptop for the chance to communicate with your fellow townspeople in a text-based format instead!
( a few notes )
Welcome to our third test drive here in The Pines! Just one important thing to note:
Upon arrival in Wayward Pines, characters find themselves struggling to remember entirely who they were or where they came from. Memories return progressively over the next two weeks. You're welcome to play with this mechanic in any of these prompts, but it's definitely not mandatory! For more details on this temporary memory loss, see our FAQ.
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Nothing I'm going to use now.
[ There's someone here, after all. And if she gets scared or defensive, things could go poorly for everyone involved. ]
You heard the noise too? Did you see anything?
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Some bootprints. Nothing that led anywhere.
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[ Which is part frustration with the town in general and how closed of it is, and part factual statement. There was lots and lots of foreboding and fear but the consequences for everything were so very obscured. This wasn't the first time he'd had his options limited by location; it wasn't as if a District Zero kid was going to be able to do much outside in places where they weren't on the registers. But it's the first time that he feels like his freedom to be himself has been taken away. And he doesn't even particularly like himself but there are people who are a part of that, memories of people who've passed, that he's fiercely protective of.]
And the footprints led to the fence? Or somewhere else?
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One pointed toward the fence.
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[He didn't see it because he was focused on her.]
You're not wrong, though.
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it tips into something sardonic and darkly amused a moment later. ] 'course I am.
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Only as much as you're right. The fence is the only place where the teeth show properly around here.
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[ dutch's eyes narrow again when she says it, watching his reaction. she's pretty sure those in power here wouldn't appreciate that kind of statement. he doesn't strike her as being amongst them, but you never know. ]
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I don't think I said that.
In some ways, that's worse.
[ She's not the only one keeping watch. He knows that there's terrible things in these woods. ]
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Yeah, yeah.
[ are they back in town and at the bar yet? ] I could really use a drink.
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Would you like company for the drink?
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Depends. You going to let me drink you under the table?
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[ He shrugs a little. ]
I don't drink much myself.
[ His mind has enough dark spots in it that he doesn't need any other chemicals helping there. ]
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Well, if you're buying.
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I am.
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Lead on.
[ she almost feels like herself again, now that they're further from the fence. ]
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Well, then. Go buy me a drink, handsome. Let's see if you still know what I like.
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Not really a night for wine.
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[ dutch smiles, most of it teasing with some warmth underneath it. a whiskey seems like just the right thing to settle her inside her own skin again after that encounter with the wall. maybe not just a whiskey, but for now, it'll do. ]
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[ He didn't think he was terribly memorable. Especially before he'd gone off to war. ]
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[ he'd been plenty memorable. almost too sweet for dutch's taste, but — some of his other qualities had more than made up for that and honestly, sometimes even dutch enjoys being looked at like she's more than what she is. ]
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Randel.
[ His eyes go to his own drink for the moment. ]
I run an animal shelter now.
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Well, don't try to get me to adopt any.
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You're welcome to visit the cat cafe in the afternoons. A little time with the cats and then you get to go home.
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