There was an accident. The details are hazy and obscure, but it's still the first thing you remember. Maybe a car wreck — metal and broken glass everywhere, and the sirens and the
screaming. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. Maybe something less mundane, even impossible seems to have happened to you. You can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can truly remember.
It's also the
last thing you remember from before waking up.
When you open your eyes, the accident is gone. Instead, you're in a hospital bed, and the nursing staff greet you with cheerful smiles.
Don't worry, they tell you. You'll make a full recovery here. Where is here? Why, home in Wayward Pines, of course!
option one | WELCOME TO WAYWARD PINES |
The hospital staff had seemed very friendly, but ultimately unhelpful when it came to answering your questions, insisting you shouldn't worry about such things, and that it was smarter to just rest until you'd fully recovered.
That was some time ago. You've since managed to leave the hospital – either via escape, or simply by waiting patiently and filling out paperwork until they finally agreed to release you. Now you've found yourself in the small but hearty town of Wayward Pines, Idaho. It's a charming little place, and the people there are all friendly enough, more than willing to greet you on the street, or give you directions if you need them.
Unless you're asking for directions
out of town, of course.
Some will simply smile and give you a hearty pat on the shoulder and ask why you'd ever want to do a thing like that? Others will get quiet for a moment, and direct you to the nearest
sign posted near the doorway of every building.
Don't bother taking the road, either. Whether you walk or get your hands on a vehicle, you won't get anywhere. The road simply takes you away from town for a short while
before looping around and bringing you right back in.
There's no use questioning things, and it seems pretty useless to try to leave. So really, why not stay a while? Everyone's convinced that you'll find something to love in Wayward Pines.
(For the purposes of this test drive, you're welcome to handwave the existence of basically any local business or activity.)
You've just heard a scream from the woods.
I mean, it could've been an animal. There's bound to be some kind of wildlife amongst the trees, right? But then again, it did sound awfully...
human.
Though all of the locals nearby conceal a flinch at the sound, they'll assure you it's nothing, if you ask them. Why, you're probably just hearing things! (But with an anxious undertone of
stop asking questions.) If you're curious, though, and brave enough to go see, they won't make any move to stop you from going into the wooded area surrounding the town.
The trees are tall, and their branches are thick enough to block out a significant amount of sunlight from breaking through the canopy, leaving the forest floor a little dimmer and cooler than the streets of town.
Whatever the source of the scream was, you won't be able to find it out here. An experienced hunter might notice some signs of a struggle, and a few faint boot prints, but they don't really seem to lead anywhere in particular.
What you
will find, if you walk far enough, is a fence. A
big one - at least 30 feet tall, made of metal and concrete. It goes on quite a ways in either direction as well; follow the wall far enough, and you'll see that it connects with the steep, sheer cliffs that surround the rest of Wayward Pines, effectively boxing the town in.
In actuality, you'll probably feel it before you see it. A full 500 yards from the wall, when it's hardly a shadowy smudge through the trees, you start to feel a little bit tired, a little bit weak. Trouble is, the closer you get, the weaker you feel - like the wall itself is sapping the strength out of you, and the closer you get, the worse it feels. Any powers you may have had grow weaker in kind as you make your way to the fence, but even ordinary humans will find their strength sapping away. By the time you're close enough to
read the signs and to feel the crackle of electricity radiating from the thick wires criss-crossing the wall's metal surface, you're too weak to stand.
Do you crawl closer still and risk electrocution, or do you crawl
away and assess the situation once you're far enough from the fence to be able to stand?
option three | TRACK AND FIELD DAY |
With the current school semester coming to a close and summer vacation on the horizon, school administrators have elected to end the year on a high note with an invigorating Track and Field Day at the park, in order to better foster fitness and health in the children (outside of their government mandated physical education classes, anyway).
The event is, of course, open to the community at large, whether you have a current affiliation with the school or not. Because, well, everyone could stand to get up off their couches for an afternoon of running around in the sun. Or, in the case of residents with a particular sun allergy, under the shaded tarp canopies that dot the field here and there with healthy snacks, drinks, and some of the less expansive games available today (such as, oh, a nice sedate beanbag toss).
Wayward Pines thrives on the inclusion of all varieties of people, after all. Even those that aren't, strictly speaking, people at all.
All of the most recognizable games are available, of course: sack races, relay races, three-legged races, any sort of race you can think of, really; flag football and dodgeball with soft spongy balls to keep anyone from getting
too competitive (the school nurse is on hand just in case though); a massive tug-of-war rope that spans nearly the entire field; and water balloon and blanket tosses. If you're not too sure what the latter is you can ask Linda at the makeshift juice bar and she'll be all too glad to explain for you.
Actually, on second thought, don't ask Linda anything. Don't give her the satisfaction.
option four | ON THE NETWORK |
Though it's not as high-tech as you might be used to (or hell, maybe you're ren faire and it's centuries beyond anything you've seen), Wayward Pines does in fact have a network to accommodate its citizens.
Go ahead, post a network post! Just note that the network currently has
two basic functions. The first is audio-only and can be accessed from the telephones in each character's home. If an audio-based medium doesn't suit your needs (or aesthetics), be sure to take advantage of the Wayward Pines Message Board from your brand new laptop for the chance to communicate with your fellow townspeople!
( a few notes )
Welcome to our fourth test drive here in The Pines! Just one important thing to note:
Upon arrival in Wayward Pines, characters find themselves struggling to remember entirely who they were or where they came from. Memories return progressively over the next two weeks. You're welcome to play with this mechanic in any of these prompts, but it's definitely not mandatory! For more details on this temporary memory loss, see our FAQ.
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Or they saw the state we're in.
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Yeah, yeah. Don't be a smart ass. Want to lay out in the sun to dry the rest of the way off?
[She doesn't think that the games are going to miss them.]
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You make a very tempting offer.
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[She points out before passing the towel back to the woman who had handed it to her. Clary continues to run her fingers through her hair as she walks, looking for a patch of grass for her to sprawl out on the lawn. She's wearing shorts and as if knowing she'd be getting wet they're made out of a light material. Wearing two shirts makes there process of drying take a little bit longer.]
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I was still thinking about it. Done with that now. Yes.
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Now we play the waiting game.
[She peeks up at the boy with her, suddenly curious about who he is.]
So I've seen you around town but I don't think I caught your name. I'm Clary Fray.
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Nice to meet you, Clary. People have been telling me my name's something or other, but I don't really... remember it, sorry.
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I can make up a name if you don't remember. I'd say Steve but your jaw is too chiseled for that. Simon if you wore glasses. [A comforting feeling follows the name Simon but Clary pushes on.] Sam is to boyish I think. Maybe out of s-names. Joe sounds too normal. [He's too cute for Joe.] John or Johnathan maybe. Longer versions of names are better because you can shorten them and call them a nickname. [Like her name.]
How about Jason? That's a good name.
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[ As she's listing them, as he's trying to place them anywhere in his head, they all slide off the sheer wall that is his identity. It sucks but he's starting to get used to that. ]
Jason's fine. I'll try to listen for it.
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[It sounds like she's trying not to laugh.]
I don't want to be the reason you run away to join the circus though that does sound like fun.
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[ He curls his legs up, closes his hands over his abdomen and just kind of chills out right where he's laying. ]
Fun, but dangerous. In a lot of ways.
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[Later Clary will make a list of names and pass them to Jason so that he can pick one that he likes better.]
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[ He'll try not to give it back marked up like a word scramble or anything, even if he thinks that'd be funny. They'll find something, surely! ]
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[Her voice is light and warm as she soaks up the sun. Clary feels her shirt stiffen as the water is stolen from it's threads.]
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[ It's probably dangerous talk, but whatever. Just a bunch of young people making stupid conversation, yeah? ]
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That sounds like a good plan but we need to watch each others backs.
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[ He grins, turning to watch her and rolling onto his side, head propped up on a hand. ]
I take care of friends, you know?
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I do now.
[She teases with a smile.]
Does that mean we're friends?
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[ He just grins. ]
If you don't mind being friends with a nameless nobody with an awesome throwing arm.
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You have a name. You just don't know it and you do have an awesome throwing arm.
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[ Now he's just teasing. Laying out in the sun with a new friend and listening to the happy, energetic cries of the town. It's just... peaceful. ]
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[Clary laughs, rolling her eyes at him.]
You're ridiculous by the way.
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[Clary laughs before testing her shirt.]
I think I'm dry if you want your shirt back.
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Probably should. People might start talking.
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