officialnotice: (welcome.)
the pines mods. ([personal profile] officialnotice) wrote in [community profile] bumfuckidaho2017-05-17 09:14 pm
Entry tags:

test drive meme, may 2017

TEST DRIVE MEME

There was an accident. The details are hazy and obscure, but it's still the first thing you remember. Maybe a car wreck — metal and broken glass everywhere, and the sirens and the screaming. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. Maybe something less mundane, even impossible seems to have happened to you. You can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can truly remember.

It's also the last thing you remember from before waking up.

When you open your eyes, the accident is gone. Instead, you're in a hospital bed, and the nursing staff greet you with cheerful smiles.

Don't worry, they tell you. You'll make a full recovery here. Where is here? Why, home in Wayward Pines, of course!


option one
WELCOME TO WAYWARD PINES

The hospital staff had seemed very friendly, but ultimately unhelpful when it came to answering your questions, insisting you shouldn't worry about such things, and that it was smarter to just rest until you'd fully recovered.

That was some time ago. You've since managed to leave the hospital – either via escape, or simply by waiting patiently and filling out paperwork until they finally agreed to release you. Now you've found yourself in the small but hearty town of Wayward Pines, Idaho. It's a charming little place, and the people there are all friendly enough, more than willing to greet you on the street, or give you directions if you need them.

Unless you're asking for directions out of town, of course.

Some will simply smile and give you a hearty pat on the shoulder and ask why you'd ever want to do a thing like that? Others will get quiet for a moment, and direct you to the nearest sign posted near the doorway of every building.

Don't bother taking the road, either. Whether you walk or get your hands on a vehicle, you won't get anywhere. The road simply takes you away from town for a short while before looping around and bringing you right back in.

There's no use questioning things, and it seems pretty useless to try to leave. So really, why not stay a while? Everyone's convinced that you'll find something to love in Wayward Pines.

(For the purposes of this test drive, you're welcome to handwave the existence of basically any local business or activity.)


option two
INTO THE WOODS

You've just heard a scream from the woods.

I mean, it could've been an animal. There's bound to be some kind of wildlife amongst the trees, right? But then again, it did sound awfully... human.

Though all of the locals nearby conceal a flinch at the sound, they'll assure you it's nothing, if you ask them. Why, you're probably just hearing things! (But with an anxious undertone of stop asking questions.) If you're curious, though, and brave enough to go see, they won't make any move to stop you from going into the wooded area surrounding the town.

The trees are tall, and their branches are thick enough to block out a significant amount of sunlight from breaking through the canopy, leaving the forest floor a little dimmer and cooler than the streets of town.

Whatever the source of the scream was, you won't be able to find it out here. An experienced hunter might notice some signs of a struggle, and a few faint boot prints, but they don't really seem to lead anywhere in particular.

What you will find, if you walk far enough, is a fence. A big one - at least 30 feet tall, made of metal and concrete. It goes on quite a ways in either direction as well; follow the wall far enough, and you'll see that it connects with the steep, sheer cliffs that surround the rest of Wayward Pines, effectively boxing the town in.

In actuality, you'll probably feel it before you see it. A full 500 yards from the wall, when it's hardly a shadowy smudge through the trees, you start to feel a little bit tired, a little bit weak. Trouble is, the closer you get, the weaker you feel - like the wall itself is sapping the strength out of you, and the closer you get, the worse it feels. Any powers you may have had grow weaker in kind as you make your way to the fence, but even ordinary humans will find their strength sapping away. By the time you're close enough to read the signs and to feel the crackle of electricity radiating from the thick wires criss-crossing the wall's metal surface, you're too weak to stand.

Do you crawl closer still and risk electrocution, or do you crawl away and assess the situation once you're far enough from the fence to be able to stand?


option three
TRACK AND FIELD DAY

With the current school semester coming to a close and summer vacation on the horizon, school administrators have elected to end the year on a high note with an invigorating Track and Field Day at the park, in order to better foster fitness and health in the children (outside of their government mandated physical education classes, anyway).

The event is, of course, open to the community at large, whether you have a current affiliation with the school or not. Because, well, everyone could stand to get up off their couches for an afternoon of running around in the sun. Or, in the case of residents with a particular sun allergy, under the shaded tarp canopies that dot the field here and there with healthy snacks, drinks, and some of the less expansive games available today (such as, oh, a nice sedate beanbag toss).

Wayward Pines thrives on the inclusion of all varieties of people, after all. Even those that aren't, strictly speaking, people at all.

All of the most recognizable games are available, of course: sack races, relay races, three-legged races, any sort of race you can think of, really; flag football and dodgeball with soft spongy balls to keep anyone from getting too competitive (the school nurse is on hand just in case though); a massive tug-of-war rope that spans nearly the entire field; and water balloon and blanket tosses. If you're not too sure what the latter is you can ask Linda at the makeshift juice bar and she'll be all too glad to explain for you.

Actually, on second thought, don't ask Linda anything. Don't give her the satisfaction.


option four
ON THE NETWORK

Though it's not as high-tech as you might be used to (or hell, maybe you're ren faire and it's centuries beyond anything you've seen), Wayward Pines does in fact have a network to accommodate its citizens.

Go ahead, post a network post! Just note that the network currently has two basic functions. The first is audio-only and can be accessed from the telephones in each character's home. If an audio-based medium doesn't suit your needs (or aesthetics), be sure to take advantage of the Wayward Pines Message Board from your brand new laptop for the chance to communicate with your fellow townspeople!


( a few notes )

Welcome to our fourth test drive here in The Pines! Just one important thing to note:

Upon arrival in Wayward Pines, characters find themselves struggling to remember entirely who they were or where they came from. Memories return progressively over the next two weeks. You're welcome to play with this mechanic in any of these prompts, but it's definitely not mandatory! For more details on this temporary memory loss, see our FAQ.
sleepdart: (1)

[personal profile] sleepdart 2017-05-18 10:34 pm (UTC)(link)
Even his answer feels hauntingly familiar ... but she doesn't have time to sit and consider why that might be. Instead she gives no ground, her arms still firm around his, and adds another insistent tug.

"You're feeling weak, aren't you?" she asks, because she's not completely blind to the way he'd been leaning against that tree. In fact, that just makes her more sure there' some sort of outside force at work. "So am I. We're not going to find anyone if we can't even look after ourselves."
panzersoldat: (default)

[personal profile] panzersoldat 2017-05-22 08:52 pm (UTC)(link)
He doesn't want to admit he is. There's some stubborn part of him that fears what might happen if he says he feels weak. Like someone is going to tell him he's gotten too old and needs to quit. Words that make him angry and stubborn. He doesn't understand why he feels like that, but he just can't voice that what she says is true until she says it first. Like her admitting it makes it safer for him to say so too.

He nods slowly. "I was fine until a little bit south of here. Then I started to feel winded. I thought maybe I was just out of shape. But we can't give up! Even if I must do it crawling, if someone needs our help, we should help them! It's the right thing to do." Yet he's still letting her guide him away until his legs aren't shaking from the effort to keep him up. His concern is still there though as he looks down at her. "How can we help them if we can't go past there?"
sleepdart: (13)

[personal profile] sleepdart 2017-05-29 07:57 pm (UTC)(link)
"You aren't out of shape." She says it wryly, like it's some old joke  — which feels right, and, again, she can't say why. She's getting awfully tired of all these impulses informing her take on and address toward this guy. But it is what it is, she'll work out the details later.

"There's something else at work here. We figure out what it is, then we figure out how to help," she says, focusing most of her attention on the steady steps bringing her slowly back toward town. Back toward strength. She can feel it beginning to slip back into her as she backs away from ... whatever force that is that had so weakened both of them. This strategic retreat might be against his nature, but it's everything in hers. She knows that without needing to know anything else.
panzersoldat: (default)

[personal profile] panzersoldat 2017-06-05 12:23 am (UTC)(link)
Strategic retreat is everything against what he feels he should be. There's the feeling that he's supposed to stand strong and go forward. To hold the line against all odds. It bothers him that he has to go back. Away from the fence and away from what he is certain is a person who desperately needs their help. But he also vaguely understands that he's supposed to at least try to listen to this woman. He can't quite put his finger on why, but he can tell she is right because the further back into the woods they get, the better he feels.

Still, he keeps glancing back towards the fence back towards what he was certain had been something important. He feels a small bit of regret that he hadn't been able to tough it out.

"I am feeling much better now. I think I can go back..." At least in going back, they would figure out the precise distance they could be before he started to feel his knees giving out again. "Or maybe if we walk in a line from one end of the forest to the other, we will find the person in trouble." He is still somehow hopeful despite all the evidence otherwise.
sleepdart: (9)

[personal profile] sleepdart 2017-06-05 04:12 am (UTC)(link)
When they're far away enough from the drain that she feels she can safely let go of his arm without risking him charging straight back in again, she does. He's not giving up on this any time soon, and honestly, she can't blame him. She's not interested in potentially leaving some poor person out here, either.

"It was... a fence, wasn't it?" She didn't get a very good look, but she's dimly aware of that much. (And here she feels blind in not one eye, but both — she's missing something, something important. She feels naked without it... whatever it is.) "We walk perpendicular to it. If we get near to them, we'll hear it."

And so it is, apparently. She sets off at a march in the indicated direction, clearly expecting to be followed.
panzersoldat: (even more beef)

[personal profile] panzersoldat 2017-06-11 01:59 pm (UTC)(link)
No, he's not giving up. Something says that he's the sort of man who never gives up, even when the odds and logic and even annoyed voices in an ear com tell him he should. But at least he's not blindly charging back towards the danger as he is certain he is wont to do.

"Ja. It was a fence. A large one. Electrified." He wonders though, if it's to keep bad things from getting in, or to keep them from getting out. "But that means whoever got hurt and whatever might have hurt them couldn't have gotten past it." He hopes.

That said, he finds himself trailing behind her, easily. Like he's done this a million times, ready to jump out in front of her and provide cover for her at any time. He follows and considers again why all of this feels so familiar. "By the way, thank you. For helping me back there. And for helping me with this search when you don't even know who I am." Since he's polite. "It's Reinhardt, Fraulein. And again, I thank you."